**Job Id** T1959272
**Job Title** GPU Compute Architecture – Eng.
**Company-Division** Qualcomm Technologies, Inc.
CDMA Technology at http://www.qualcomm.com/about/businesses/qct
**Job Area** Engineering – Systems
**Location** California – San Diego
**Overview** Drive the next generation of GPU architecture and rendering APIs through rigorous top-down modeling process. Develop new features, use cases, proposals for standardization and system-level implementation prototypes. Map popular rendering approaches to new SW/HW abstractions to unlock HW acceleration.
**Minimum Qualifications: 5+ year professional experience in:**
+ C++ programming, OO design
+ Working knowledge of GPU pipeline (OpenGL or DirectX)
+ Application development using OpenGL/DirectX/Metal/Vulkan **Preferred Qualifications:**
+ Familiarity with state-of-the-art rendering algorithms
+ Experience in GPU architecture (modeling, optimization, benchmarking)
+ Game/Game Engine/GPU driver development experience
**Education Requirements** Required: Master’s, Computer Engineering and/or Computer Science and/or Electrical Engineering
Preferred: Doctorate, Computer Engineering and/or Computer Science and/or Electrical Engineering
**EEO employer: including race, gender, gender identity, sexual orientation, disability & veterans status.**
Who is Qualcomm, and what do we do? We are engineers, scientists and business strategists. We are from many different countries and speak many different languages. We come from diverse cultures and have unique perspectives. Together, we focus on a single goal—invent mobile technology breakthroughs.